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Rust Programming Day 4: Basic Syntax: Variables and Data Types

In Day 4: Basic Syntax: Variables and Data Types of "Rusty Skills: Mastering Rust in 30 Days," you will dive into the foundational elements of Rust's syntax. This article will guide you through declaring variables, understanding mutability, and exploring the various data types available in Rust, including integers, floating-point numbers, booleans, characters, and strings. You’ll also learn how to perform basic operations on these data types. By the end of this article, you'll have a solid grasp of Rust's variable and data type syntax, setting the stage for more complex programming concepts. Let’s get started!

 

Objective

Understanding Variables and Data Types in Rust Programming

By the end of this lesson, you will understand Rust's syntax for declaring variables, the concept of mutability, and the various data types available in Rust. You'll also learn how to work with strings and perform basic operations.


1. Variables in Rust

In Rust, variables are declared using the let keyword. By default, variables are immutable, meaning once a value is assigned, it cannot be changed.

Declaring Variables:

let x = 5; // Immutable variable

If you need to change the value of a variable, you can declare it as mutable using the mut keyword.

Mutable Variables:

let mut y = 10; // Mutable variable
y += 5; // Now y is 15

2. Data Types in Rust

Rust is a statically typed language, meaning that all variables must have a defined type at compile time. The type can be explicitly declared, but Rust often infers the type based on the value assigned.

Common Data Types:

  1. Integers:

    • Signed integers: i8i16i32i64i128, and isize (size dependent on architecture)
    • Unsigned integers: u8u16u32u64u128, and usize
    let a: i32 = 42; // Signed 32-bit integer
    let b: u64 = 100; // Unsigned 64-bit integer
    
  2. Floating-point Numbers:

    • f32 (32-bit) and f64 (64-bit)
    let pi: f64 = 3.14159; // 64-bit floating point
    
  3. Boolean:

    • Represents a value of either true or false.
    let is_rust_fun: bool = true;
    
  4. Characters:

    • Represented by the char type, it holds a single Unicode character.
    let letter: char = 'R';
    
  5. Strings:

    • Rust has two types of strings: string literals (&str) and String.
    • String literals are immutable and have a fixed size, while String is a growable, heap-allocated data structure.

    String Literals:

    let greeting: &str = "Hello, Rust!";
    

    String Type:

    let mut name = String::from("Alice");
    name.push_str(" Smith"); // Appends to the string
    

3. Type Inference

Rust’s type inference allows you to omit type annotations in many cases. The compiler will infer the type based on the assigned value.

let x = 10; // Compiler infers x as i32

However, explicit type annotations can be useful for clarity or when the type cannot be inferred.


4. Performing Basic Operations

You can perform arithmetic operations on numeric types in Rust:

let a = 5;
let b = 10;

let sum = a + b; // Addition
let difference = b - a; // Subtraction
let product = a * b; // Multiplication
let quotient = b / a; // Division
let remainder = b % a; // Modulus

For string operations, you can concatenate strings using the + operator or the format! macro:

let first_name = String::from("John");
let last_name = String::from("Doe");
let full_name = first_name + " " + &last_name; // Concatenation

let formatted_name = format!("{} {}", first_name, last_name); // Using format!

5. Conclusion

In this lesson, you learned the basics of Rust syntax, focusing on variable declarations, mutability, and data types. You explored common data types and how to perform basic operations with them. Understanding these foundational concepts is essential as you progress in your Rust programming journey.

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